More than a pet – the Key to Survival
Human technology has only progressed so far. As such to survive on these strange worlds space explorers bond with a pet who aids them.
Your pet is presumed to be with you at all times and decides your character’s speed, has resource pools that can be spent to aid rolls and adaptations.
One adaptation is set by your pet type (see below, choices are Steed, Pint-sized and Ally) and one is chosen. If you are without your pet your characters stats all take a -2 penalty – your pet is constantly aiding you in this strange world. You cannot function without them.
Be creative when inventing your pet – they can be anything you wish!
Divide 9 points amongst your pet’s pools. They have a pool for each stat your main character does. No pool can be greater than 4. The pet can pay from its pool to lower a roll for the related stat on a 1-to-1 basis. This represents effort expended to aid the character.
Of the Five Resource Currencies pick one your character can produce at 2x the environmental rate and one they can produce at 1x the environmental rate (set by GM, examples coming soon). You can learn more about resource currencies below. In very fast summary, once a day you can roll a stat related to a currency (provided you have a pet that can mine that currency) and on a success you will gain the environmental rate * pet rate of that currency.
When exploring you ride your pet, like a knight charging into battle.
Speed: 4 Spaces
Stat Bonus: +1 to explorer strength
Carrying Capacity – Your explorer can carry currencies equal to their strength +3
Type Adaptation: 50% chance each round to ignore all effects due to difficult terrain. In time sensitive situations, this can be a real benefit.
Note – any of these pet types can be used instead for a robot companion. In this case the stat bonus is changed to +1 Tech. All other effects stay the same
Your pet is on your person – either on your sholder, or in a special backpack – when you are moving. They have small legs and you must carry them.
Speed: 2 Spaces
Stat Bonus: +1 to explorer compassion
Carrying Capacity – Your explorer can carry currencies equal to their strength -2 (you are already carrying a pet)
Type Adaptation: You can give your pet to another player. When you do so their speed drops by 1 and yours raises by one. You only take a -1 to all checks (as opposed to the usual two) and the other player can use your chosen adaptations. You get two chosen adaptations instead of one.
Your pet runs at your side and leads with keen instincts.
Speed: 3 Spaces
Stat Bonus: +1 to explorer focus
Carrying Capacity – Your explorer can carry currencies equal to their strength +1 (your pet can hold one resource generally but can also facilitate the transfer of 2 resource currency to an adjacent space as a free action on your turn or on another players turn)
Type Adaptation: Once a round when an ally in your space or adjacent to your space fails a roll there is a 30% you can give them a re-roll. Your pet is a pack leader and can inspire.
You cannot inspire yourself