Starting to Explore
When in a safe environment, dice are only used as needed. Instead the focus is on shared storytelling between player and GM. In Hostile Environment Exploration more rules are used to track the impacts of the environment on the characters.
In a hostile an environment there is a secret currency called opportunity. The GM alone knows how much is left and each round it decreases by one. If players have not retreated from the hostile environment by the time opportunity runs out they take damage.
On Your Turn
On your turn you will go through the three steps to the right.
At the top of the round the GM will roll to see if impacts get worse in specific spaces (called elevated impact). At the bottom of the round opportunity will decrease by one.
Actions
A table of common actions can be found be found below. If you fail the required stat test to accomplish an action, you can spend points from your pet’s pools to lower your dice roll on a 1-to-1 basis. Remember rolling equal to or under your stat is a success.
Roll to Endure Impacts
Each environment has impacts. These will often be resisted by rolling under current stamina plus a bonus from your class. There are three types of Resists – Disease, Elements, and Pests. Agility is often used to dodge also.
Move up to Your Speed
Depending on your pet type you will be able to move 2, 3 or 4 spaces.
Take an Action
There is a chart of common actions players can take and the stat they need to test (roll under) in order to succeed.
Table of Common Actions
Roll Under Appropriate Stat to Succeed