Resource Currencies

Mining Planets, Taming and other Extreme Sports


Resource currencies represent in game-terms how many resources your character has available to them.  There are five resource currencies – Molten Minerals, Odd Ore, Arcane Algae, Strange Sap and Helpful Herbs.  One of these you will designate as your pet’s food currency.  If they consume 4 of their food currency they can rechage their stat pools.  Aliens get hungry!

As a space explorer you will use resources to make concoctions with recipes,  to bribe NPCs, and to accomplish quest specific tasks.  They are often required to tame pets as well.  Some common concoctions that can be made with resource currencies is listed below the table.

Each day in game time, every player gets to roll for mine for a specific resource.  In hostile environments resource deposits may be found that grant more oppotunities to mine.

To mine for a resource, your pet must have chosen it as one of their resources and you must succeed on a stat check using a stat associated with that resource (see chart below).  You will produce a number of resource currency equal to the environmental rate * your pet’s rate.  

Common Uses for Resource Currencies

All Explorers Know these recipes


  • 3 Helpful Herb – Remove narrative medical condition.
  • 3 Strange Sap – Temp. new limb for pet.  For one scene in a hostile environment you can pick a new adaptation for your pet.
  • 2 Mineral + 2 Odd Ore Succeed on all rolls to resist danger in a given space for two rounds.
  • 3 Arcane Algae – For one scene in a hostile environment you can redistribute your pet’s pools.  
  • 2 Arcane Algae + 2 Strange Sap -Repell / attract alien lifeforms.

Your character’s class may reveal other recipes.

Tamable Lifeforms

First Contact with Strange Lifeforms 


Some lifeforms encountered in a hostile environment are tamable. GMs create a set of triggers which describe how the creature will react to certain PC actions. To tame a creature, the party will need to

(1) avoid offending its triggers,
(2) give a species specific gift (usually a specific amount of resource currency) and
(3) depending on the species’ social pattern use compassion or dominance to tame (3 rolls, 2 of which must be successes).  Some creatures are tamed through dominance others through compassion.  Attempting to tame is a single action (unless creature description says otherwise), but gift is consumed even on fail. Tamed lifeforms stay on their planet & are thus quest specific.

A tamed lifeform may grant a new adaptation for the player to use, stat pools to spend (usually about 3-5 points in pools),  and possibly evidence points.

Some tamed lifeforms may have a cost to keep them day to day – a resource currency to eat for example.